翻訳と辞書
Words near each other
・ Halo (Beyoncé song)
・ Halo (Christian rock band)
・ Halo (comics)
・ Halo (Current 93 album)
・ Halo (horse)
・ Halo (Machine Head song)
・ Halo (megastructure)
・ Halo (metal band)
・ Halo (optical phenomenon)
・ Halo (religious iconography)
・ Halo (series)
・ Halo (Soil song)
・ Halo (Texas song)
・ Halo (UK band)
・ Halo 2
Halo 2 Original Soundtrack
・ Halo 2600
・ Halo 3
・ Halo 3 Original Soundtrack
・ Halo 4
・ Halo 4 Original Soundtrack
・ HALO 8 Entertainment
・ Halo antenna
・ Halo blight
・ Halo Burger
・ Halo Circus
・ Halo Corporation
・ Halo Dogs
・ Halo Dolly
・ Halo effect


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Halo 2 Original Soundtrack : ウィキペディア英語版
Halo 2 Original Soundtrack

The ''Halo 2 Original Soundtrack'' is the soundtrack for Bungie's 2004 video game ''Halo 2''. The soundtrack was released as two separate volumes, released almost two years apart. ''Volume 1'', released at the same time as ''Halo 2'' on November 9, 2004, contains arranged instrumental pieces written by Martin O'Donnell and his partner Michael Salvatori, as well as "inspired by" tracks from bands Incubus, Hoobastank and Breaking Benjamin. ''Volume 2'' was released on April 25, 2006 and contains all the game music arranged in a suite form.
O'Donnell, who had previously composed the music for Bungie games such as ''Myth'' and ''Halo: Combat Evolved'', sought to develop the "''Halo'' sound" of the previous game as well as introduce new sounds and influences to the music. The music was based on what was happening in the game, rather than using leitmotifs or theme repetitively. The music was recorded in pieces with a fifty-piece orchestra at Studio X in Seattle, Washington. To mark its release both Microsoft and Sumthing Else Music Works planned an aggressive marketing campaign.
Upon release, the music of ''Halo 2'' was well received. Critics were split on the merits of ''Volume 1'', with some publications enjoying the bonus offerings while others felt the first volume lacked cohesion. ''Volume 2'' was declared the "real" soundtrack to ''Halo 2''. Upon release both soundtracks became commercial successes, with more than 100,000 copies sold. The soundtracks' success was pointed to as a sign of increasing legitimacy of video game music in the entertainment industry. ''Halo''s music has since been played in concert settings, including ''Play! A Video Game Symphony'' and ''Video Games Live''.
==Background==
In the summer of 2004, ''Halo 2'' composer Martin O'Donnell and album producer Nile Rodgers decided it would be a good idea to present ''Halo 2''s music in two distinct volumes. The first volume would contain the game's themes that were finished and mixed as well as "inspired-by" offerings from other artists.〔 The first volume was released alongside the video game as ''Volume 1'' on November 9 of the same year. As the soundtrack was finished before all the in-game music was completed, none of the tracks written by O'Donnell appear in ''Halo 2'' in the same arrangement.〔 The bands featured in ''Volume 1'', including Breaking Benjamin and Incubus, were enthusiastic about adding music to the soundtrack. Incubus was tapped to produce a suite of music which appears scattered throughout the soundtrack as four movements. Incubus guitarist Mike Einziger said that "''Halo'' is the only video game that ever inspired us to write a whole suite (music )."〔
The first pieces of music O'Donnell wrote for ''Halo 2'' were promotional in nature; O'Donnell scored the cinematic announcement trailer for ''Halo 2'' on August 2, 2002, and followed up with interactive music for the Electronic Entertainment Expo 2003 ''Halo 2'' demo. O'Donnell confirmed that the chanting monks of ''Halo: Combat Evolved''s choral theme, along with additional guitars by Steve Vai, would return in ''Halo 2''. O'Donnell noted that the new setting of Africa prompted him to look at "Afro-Cuban" influences, but most of this type of music did not make it to the final product. Rather than write for locations or use leitmotifs for all the different characters in what O'Donnell called a "''Peter and the Wolf'' approach to music", O'Donnell wrote "sad music for sad moments, scary music to score the scary bits and so forth."〔 Recurring themes developed more by accident than planning. Recording of orchestrated music was completed over several sessions with the Northwest Sifonia orchestra at Studio X in Seattle, Washington.
Nile Rodgers produced both volumes of the soundtrack, in addition to writing and performing the track "Never Surrender" in collaboration with songwriter/remixer Nataraj.〔 Rodgers himself is a video game player, noting in an interview that "30% to 40% of the () budget was spent in downtime playing video games. Since all that money was going to that part of the recording session, I decided to figure out what was so compelling about it, and I got hooked (the game )."
Due to legal issues, the second ''Halo 2'' soundtrack containing the entire finished score, ''Volume 2'', was not released until more than a year after the soundtrack had been mixed and mastered. The volume's music is formatted in a 'suite' structure that corresponds with the chapters within the game, or order to create a "music representation" of the video game. O'Donnell stated that this presentation of the music as a concept album was natural because the overall story and atmosphere of ''Halo 2'' directly influenced the sound to begin with.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Halo 2 Original Soundtrack」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.